![]() ![]() Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.Attack rolls against the creature have advantage.The creature automatically fails Strength and Dexterity saving throws.A paralyzed creature is incapacitated (see the condition) and can’t move or speak.Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.The creature’s location can be detected by any noise it makes or any tracks it leaves. For the purpose of hiding, the creature is heavily obscured. An invisible creature is impossible to see without the aid of magic or a special sense.An incapacitated creature can’t take actions or reactions.The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.The condition ends if the grappler is incapacitated (see the condition).A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.The creature can’t willingly move closer to the source of its fear.A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.A deafened creature can’t hear and automatically fails any ability check that requires hearing.The charmer has advantage on any ability check to interact socially with the creature.A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. ![]()
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